<statusEffects>
<statusEffect>
<turns>3</turns>
<name>Piercing Wounds</name>
<key>piercing_wounds_status</key>
<icon>piercing_wounds</icon>
<allowMany>true</allowMany>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>-0.05</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>