piercing_wounds_status.xml

<statusEffects>
  <statusEffect>
    <turns>3</turns>
    <name>Piercing Wounds</name>
    <key>piercing_wounds_status</key>
    <icon>piercing_wounds</icon>
    <allowMany>true</allowMany>
    <skipFirstTurn>true</skipFirstTurn>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>-0.05</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>