overcharged.xml

<statusEffects>
  <statusEffect>
    <turns>3</turns>
    <name>Overcharged</name>
    <key>overcharged</key>
    <icon>icon_status_steam</icon>
    <enterActions>
      <enterActions>
        THEN swap_null_sprite -> isOvercharged: true;
      </enterActions>
    </enterActions>
    <exitActions>
      <exitActions>
        THEN swap_null_sprite -> isOvercharged:false;
      </exitActions>
    </exitActions>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>Damage</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>15.0</amount>
      </modifiers>
      <modifiers>
        <type>StunResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>25.0</amount>
      </modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>25.0</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>