overcharged.xml
<statusEffects>
<statusEffect>
<turns>3</turns>
<name>Overcharged</name>
<key>overcharged</key>
<icon>icon_status_steam</icon>
<enterActions>
<enterActions>
THEN swap_null_sprite -> isOvercharged: true;
</enterActions>
</enterActions>
<exitActions>
<exitActions>
THEN swap_null_sprite -> isOvercharged:false;
</exitActions>
</exitActions>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>15.0</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>25.0</amount>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>25.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>