lamassu_hardened.xml

<statusEffects>
  <statusEffect>
    <turns>9</turns>
    <name>Hardened</name>
    <key>lamassu_hardened</key>
    <enterActions>
      <enterActions>
        THEN set_flag -> hardened:1;
        THEN change_sprite -> key:lamassu_spikes;
      </enterActions>
    </enterActions>
    <exitActions>
      <exitActions>
        THEN set_flag -> hardened:0;
        THEN change_sprite -> key:lamassu;
        THEN ShowAnimation -> key:healing;
        THEN GiveHealth -> amount:40;
        THEN PlaySound -> key:spell_heal;
        THEN write_log -> text:Lamassu heals 40 health;
      </exitActions>
    </exitActions>
    <modifiers>
      <modifiers>
        <type>MovementDisabled</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>InteractionDisabled</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>AbilitiesDisabled</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>IsPeaceful</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.8</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.5</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>PoisonResist</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>MissileDeflection</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>Reflection</type>
        <amount>8.0</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>