lamassu_hardened.xml
<statusEffects>
<statusEffect>
<turns>9</turns>
<name>Hardened</name>
<key>lamassu_hardened</key>
<enterActions>
<enterActions>
THEN set_flag -> hardened:1;
THEN change_sprite -> key:lamassu_spikes;
</enterActions>
</enterActions>
<exitActions>
<exitActions>
THEN set_flag -> hardened:0;
THEN change_sprite -> key:lamassu;
THEN ShowAnimation -> key:healing;
THEN GiveHealth -> amount:40;
THEN PlaySound -> key:spell_heal;
THEN write_log -> text:Lamassu heals 40 health;
</exitActions>
</exitActions>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>InteractionDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>AbilitiesDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>IsPeaceful</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.8</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MissileDeflection</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>Reflection</type>
<amount>8.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>