justified_result.xml
<statusEffects>
<statusEffect>
<turns>10</turns>
<name>Justified Result</name>
<key>justified_result</key>
<icon>extended_judgement</icon>
<allowMany>false</allowMany>
<description>
Your next attack on this enemy, hit or miss, uses up the mark and heals you for 5 Health.
</description>
<onAttackedEffects>
<onAttackedEffects>
AND PlayerLastAttacked;
THEN RemoveStatusEffect -> key:«LINK:justified_result»;
THEN GiveHealth -> amount:5, target:player;
THEN write_log2 -> logAfterCombat:true, alwaysShow:true, text:Consumed mark for 5 health (Justified Result), type:combat;
</onAttackedEffects>
</onAttackedEffects>
</statusEffect>
</statusEffects>