<statusEffects>
<statusEffect>
<turns>10</turns>
<name>Justified Result</name>
<key>justified_result</key>
<allowMany>false</allowMany>
<onAttackedEffects>
<onAttackedEffects>
AND PlayerIsAttacking;
THEN RemoveStatusEffect -> key:«LINK:justified_result»;
THEN GiveHealth -> amount:5, target:player;
THEN write_log -> logAfterCombat:true, text:Consumed mark for 5 health (Justified Result), type:combat;
</onAttackedEffects>
</onAttackedEffects>
</statusEffect>
</statusEffects>