<statusEffects>
<statusEffect>
<turns>12</turns>
<name>Shattered</name>
<key>helm_splitter_shattered</key>
<icon>helm_splitter</icon>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>Protection</type>
<amount>-3.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>-0.2</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>