head_trauma_status.xml
<statusEffects>
<statusEffect>
<name>Head Trauma</name>
<key>head_trauma_status</key>
<icon>head_trauma</icon>
<description>
Current resistance reduction: {{behavior_data -> key:head_trauma_magnitude}}%
</description>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
<modifiers>
<type>ThunderResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
<modifiers>
<type>IceResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
<modifiers>
<type>HexResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
<modifiers>
<type>DecayResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.01</multiplier>
<quantifier>
behavior_data -> key:head_trauma_magnitude
</quantifier>
</modifierConversion>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>