head_trauma_status.xml

<statusEffects>
  <statusEffect>
    <name>Head Trauma</name>
    <key>head_trauma_status</key>
    <icon>head_trauma</icon>
    <description>
      Current resistance reduction: {{behavior_data -> key:head_trauma_magnitude}}%
    </description>
    <hasTurns>false</hasTurns>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
      <modifiers>
        <type>FireResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
      <modifiers>
        <type>ThunderResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
      <modifiers>
        <type>IceResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
      <modifiers>
        <type>HexResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
      <modifiers>
        <type>DecayResist</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Quantifier</type>
          <multiplier>-0.01</multiplier>
          <quantifier>
            behavior_data -> key:head_trauma_magnitude
          </quantifier>
        </modifierConversion>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>