hampered_status_2.xml

<statusEffects>
  <statusEffect>
    <key>hampered_status_2</key>
    <clone>hampered_status_1</clone>
    <onAttackedEffects>
      <onAttackedEffects>
        IF LastAttackedByPlayer;
        IF PlayerHasAbility -> key:continued_extraction;
        IF PlayerLastAttackIs -> isDirectPhysicalAttack:true;
        THEN ExtendStatusEffect -> key:«LINK:hampered_status_2», amount:1;
      </onAttackedEffects>
    </onAttackedEffects>
    <modifiers>
      <modifiers>
        <type>Damage</type>
        <amount>-0.3</amount>
      </modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>-30.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>-30.0</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>