hampered_status_1.xml
<statusEffects>
<statusEffect>
<turns>3</turns>
<name>Hampered</name>
<key>hampered_status_1</key>
<icon>toe_crusher</icon>
<resistedBy>PhysicalWarding</resistedBy>
<onAttackedEffects>
<onAttackedEffects>
IF LastAttackedByPlayer;
IF PlayerHasAbility -> key:continued_extraction;
IF PlayerLastAttackIs -> isDirectPhysicalAttack:true;
THEN ExtendStatusEffect -> key:«LINK:hampered_status_1», amount:1;
</onAttackedEffects>
</onAttackedEffects>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>-0.25</amount>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>-25.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>-25.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>