<statusEffects>
<statusEffect>
<turns>1</turns>
<name>Halting Crit</name>
<key>halting_crit</key>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>