fleyrind_charge.xml
<statusEffects>
<statusEffect>
<turns>5</turns>
<name>Charged Attack</name>
<key>fleyrind_charge</key>
<skipFirstTurn>true</skipFirstTurn>
<onAttackEffects>
<onAttackEffects>
THEN RemoveStatusEffect -> key:«LINK:fleyrind_charge»;
</onAttackEffects>
<onAttackEffects>
IF IsVisibleToPlayer;
THEN PlaySound -> key:special_attack_19;
</onAttackEffects>
</onAttackEffects>
<modifiers>
<modifiers>
<type>MinimumDecayDamage</type>
<amount>14.0</amount>
</modifiers>
<modifiers>
<type>MaximumDecayDamage</type>
<amount>11.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>50.0</amount>
</modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.22</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.22</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>-25.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>-1.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>-1.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>