fleyrind_charge.xml

<statusEffects>
  <statusEffect>
    <turns>5</turns>
    <name>Charged Attack</name>
    <key>fleyrind_charge</key>
    <skipFirstTurn>true</skipFirstTurn>
    <onAttackEffects>
      <onAttackEffects>
        THEN RemoveStatusEffect -> key:«LINK:fleyrind_charge»;
      </onAttackEffects>
      <onAttackEffects>
        IF IsVisibleToPlayer;
        THEN PlaySound -> key:special_attack_19;
      </onAttackEffects>
    </onAttackEffects>
    <modifiers>
      <modifiers>
        <type>MinimumDecayDamage</type>
        <amount>14.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDecayDamage</type>
        <amount>11.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>50.0</amount>
      </modifiers>
      <modifiers>
        <type>CrippleChance</type>
        <amount>0.22</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.22</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>-25.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>-1.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>-1.0</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>