<statusEffects>
<statusEffect>
<name>Flash step</name>
<key>flash_step_status</key>
<icon>unarmed_5</icon>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>25.0</amount>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>1.0</amount>
<multiplier>Unarmed</multiplier>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>