<statusEffects>
<statusEffect>
<name>Ethereal</name>
<key>ethereal</key>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>true_damage</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>15.0</amount>
</modifiers>
<modifiers>
<type>StealthRange</type>
<amount>6.0</amount>
</modifiers>
<modifiers>
<type>IsStealth</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>