duelist_advance_status_2.xml

<statusEffects>
  <statusEffect>
    <turns>4</turns>
    <name>Duelist Advance</name>
    <key>duelist_advance_status_2</key>
    <icon>duelist_advance</icon>
    <modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>30.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>10.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.1</amount>
      </modifiers>
    </modifiers>
    <triggers>
      <triggers>
        KEY duelist_advance_trigger;
        WHEN PlayerAttacks;
        IF PlayerHasAbility -> key:relentless_assault;
        THEN ReduceCooldown -> key:duelist_advance, amount:1, starts_with:true;
      </triggers>
    </triggers>
  </statusEffect>
</statusEffects>