duelist_advance_status_1.xml
<statusEffects>
<statusEffect>
<turns>3</turns>
<name>Duelist Advance</name>
<key>duelist_advance_status_1</key>
<icon>duelist_advance</icon>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>30.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.1</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY duelist_advance_trigger;
WHEN PlayerAttacks;
IF PlayerHasAbility -> key:relentless_assault;
THEN ReduceCooldown -> key:duelist_advance, amount:1, starts_with:true;
</triggers>
</triggers>
</statusEffect>
</statusEffects>