dogged_resolve_status_3.xml

<statusEffects>
  <statusEffect>
    <turns>5</turns>
    <name>Dogged Resolve</name>
    <key>dogged_resolve_status_3</key>
    <icon>dogged_resolve</icon>
    <allowMany>false</allowMany>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.3</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.1</amount>
        <requiresAbility>dogged_resolve_crit</requiresAbility>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.2</amount>
        <requiresAbility>dogged_resolve_crit_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.3</amount>
        <requiresAbility>dogged_resolve_crit_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MissileDeflection</type>
        <amount>0.1</amount>
        <requiresAbility>dogged_resolve_deflect</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MissileDeflection</type>
        <amount>0.2</amount>
        <requiresAbility>dogged_resolve_deflect_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MissileDeflection</type>
        <amount>0.3</amount>
        <requiresAbility>dogged_resolve_deflect_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.1</amount>
        <requiresAbility>dogged_resolve_bleed</requiresAbility>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.2</amount>
        <requiresAbility>dogged_resolve_bleed_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.3</amount>
        <requiresAbility>dogged_resolve_bleed_3</requiresAbility>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>