dogged_resolve_status.xml
<statusEffects>
<statusEffect>
<turns>5</turns>
<name>Dogged Resolve</name>
<key>dogged_resolve_status</key>
<icon>dogged_resolve</icon>
<allowMany>false</allowMany>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.1</amount>
<requiresAbility>dogged_resolve_crit</requiresAbility>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.2</amount>
<requiresAbility>dogged_resolve_crit_2</requiresAbility>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.3</amount>
<requiresAbility>dogged_resolve_crit_3</requiresAbility>
</modifiers>
<modifiers>
<type>MissileDeflection</type>
<amount>0.1</amount>
<requiresAbility>dogged_resolve_deflect</requiresAbility>
</modifiers>
<modifiers>
<type>MissileDeflection</type>
<amount>0.2</amount>
<requiresAbility>dogged_resolve_deflect_2</requiresAbility>
</modifiers>
<modifiers>
<type>MissileDeflection</type>
<amount>0.3</amount>
<requiresAbility>dogged_resolve_deflect_3</requiresAbility>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.1</amount>
<requiresAbility>dogged_resolve_bleed</requiresAbility>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.2</amount>
<requiresAbility>dogged_resolve_bleed_2</requiresAbility>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.3</amount>
<requiresAbility>dogged_resolve_bleed_3</requiresAbility>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>