<statusEffects>
<statusEffect>
<turns>1</turns>
<name>Disarmed</name>
<key>disarming_strikes_disarmed</key>
<icon>statuseffects_17</icon>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-10.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>