curse_greed.xml
<statusEffects>
<statusEffect>
<name>Curse of Greed</name>
<key>curse_greed</key>
<type>curse</type>
<icon>wounds_7</icon>
<description>
There is a cursed item in your inventory.
[p]
Reduces movement speed by 5, plus 1 for every 100 gold in inventory when the curse was applied.
</description>
<hasTurns>false</hasTurns>
<tags>randomItemCurse</tags>
<enterActions>
<enterActions>
THEN AddFixedModifier -> stat:MoveSpeedBonus, quantifier:CurseGreedMoveSpeedBonus;
</enterActions>
</enterActions>
</statusEffect>
</statusEffects>