corruption.xml
<statusEffects>
<statusEffect>
<name>Corruption</name>
<key>corruption</key>
<type>Debuff</type>
<icon>status_corruption</icon>
<isHidden>false</isHidden>
<description>
A vile miasma seeps into your being, corrupting flesh and spirit. You should not be here.
[p]Deals 5 true damage a turn.
</description>
<hasTurns>false</hasTurns>
<turnEffects>
<turnEffects>
THEN DealTrueDamage -> amount:5;
</turnEffects>
</turnEffects>
<triggers>
<triggers>
KEY corruption_standard_remove_1;
WHEN DungeonEntered;
AND NOT RoomIs -> key:gremlin_king_boss;
THEN RemoveStatusEffect -> key:«LINK:corruption», target:player;
</triggers>
<triggers>
KEY corruption_standard_remove_2;
WHEN OverworldEntered;
THEN RemoveStatusEffect -> key:«LINK:corruption», target:player;
</triggers>
<triggers>
KEY corruption_standard_remove_3;
WHEN PlayerEquipsItem -> withEnchantment:awakening;
THEN RemoveStatusEffect -> key:«LINK:corruption», target:player;
THEN ApplyStatusEffect -> key:«LINK:corruption_blocked», target:player;
</triggers>
</triggers>
</statusEffect>
</statusEffects>