<statusEffects>
<statusEffect>
<name>Bravery</name>
<key>bravery_status</key>
<icon>bravery</icon>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0025</amount>
<multiplier>Chivalry</multiplier>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>