bonded_animal.xml
<statusEffects>
<statusEffect>
<name>Bonded Animal</name>
<key>bonded_animal</key>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>NeverDespawn</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
<requiresAbility>resilient_bond_1</requiresAbility>
</modifiers>
<modifiers>
<type>HealingEfficiency</type>
<amount>0.3</amount>
<requiresAbility>resilient_bond_1</requiresAbility>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.15</amount>
<requiresAbility>resilient_bond_2</requiresAbility>
</modifiers>
<modifiers>
<type>HealingEfficiency</type>
<amount>0.6</amount>
<requiresAbility>resilient_bond_2</requiresAbility>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.2</amount>
<requiresAbility>resilient_bond_3</requiresAbility>
</modifiers>
<modifiers>
<type>HealingEfficiency</type>
<amount>1.0</amount>
<requiresAbility>resilient_bond_3</requiresAbility>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>5.0</amount>
<requiresAbility>agile_bond_1</requiresAbility>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>5.0</amount>
<requiresAbility>agile_bond_1</requiresAbility>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>5.0</amount>
<requiresAbility>agile_bond_1</requiresAbility>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>10.0</amount>
<requiresAbility>agile_bond_2</requiresAbility>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>10.0</amount>
<requiresAbility>agile_bond_2</requiresAbility>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>10.0</amount>
<requiresAbility>agile_bond_2</requiresAbility>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>15.0</amount>
<requiresAbility>agile_bond_3</requiresAbility>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>15.0</amount>
<requiresAbility>agile_bond_3</requiresAbility>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>15.0</amount>
<requiresAbility>agile_bond_3</requiresAbility>
</modifiers>
<modifiers>
<type>MaximumHealth</type>
<amount>0.0</amount>
<modifierConversion>
<type>Flag</type>
<flag>bond_killed_creatures</flag>
<multiplier>0.5</multiplier>
</modifierConversion>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>