bonded_animal.xml

<statusEffects>
  <statusEffect>
    <name>Bonded Animal</name>
    <key>bonded_animal</key>
    <hasTurns>false</hasTurns>
    <modifiers>
      <modifiers>
        <type>NeverDespawn</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>OnTurnHealthGain</type>
        <amount>0.5</amount>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.1</amount>
        <requiresAbility>resilient_bond_1</requiresAbility>
      </modifiers>
      <modifiers>
        <type>HealingEfficiency</type>
        <amount>0.3</amount>
        <requiresAbility>resilient_bond_1</requiresAbility>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.15</amount>
        <requiresAbility>resilient_bond_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>HealingEfficiency</type>
        <amount>0.6</amount>
        <requiresAbility>resilient_bond_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.2</amount>
        <requiresAbility>resilient_bond_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>HealingEfficiency</type>
        <amount>1.0</amount>
        <requiresAbility>resilient_bond_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>5.0</amount>
        <requiresAbility>agile_bond_1</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>5.0</amount>
        <requiresAbility>agile_bond_1</requiresAbility>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>5.0</amount>
        <requiresAbility>agile_bond_1</requiresAbility>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>10.0</amount>
        <requiresAbility>agile_bond_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>10.0</amount>
        <requiresAbility>agile_bond_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>10.0</amount>
        <requiresAbility>agile_bond_2</requiresAbility>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>15.0</amount>
        <requiresAbility>agile_bond_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>15.0</amount>
        <requiresAbility>agile_bond_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>15.0</amount>
        <requiresAbility>agile_bond_3</requiresAbility>
      </modifiers>
      <modifiers>
        <type>MaximumHealth</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Flag</type>
          <flag>bond_killed_creatures</flag>
          <multiplier>0.5</multiplier>
        </modifierConversion>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>