aeternum_beatdown.xml

<statusEffects>
  <statusEffect>
    <turns>20</turns>
    <name>Beatdown</name>
    <key>aeternum_beatdown</key>
    <enterActions>
      <enterActions>
        THEN set_flag -> flag:beatdown, value:1;
        THEN change_sprite -> key:aeternum_beatdown;
      </enterActions>
    </enterActions>
    <exitActions>
      <exitActions>
        THEN set_flag -> beatdown:0;
        THEN change_sprite -> key:aeternum;
      </exitActions>
    </exitActions>
    <modifiers>
      <modifiers>
        <type>MoveSpeedBonus</type>
        <amount>200.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeedBonus</type>
        <amount>150.0</amount>
      </modifiers>
      <modifiers>
        <type>RepeatAttackChance</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>30.0</amount>
      </modifiers>
      <modifiers>
        <type>Range</type>
        <amount>-1.0</amount>
      </modifiers>
      <modifiers>
        <type>Damage</type>
        <amount>-0.4</amount>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>-0.15</amount>
      </modifiers>
      <modifiers>
        <type>DamageReceived</type>
        <amount>0.15</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>