aeternum_beatdown.xml
<statusEffects>
<statusEffect>
<turns>20</turns>
<name>Beatdown</name>
<key>aeternum_beatdown</key>
<enterActions>
<enterActions>
THEN set_flag -> flag:beatdown, value:1;
THEN change_sprite -> key:aeternum_beatdown;
</enterActions>
</enterActions>
<exitActions>
<exitActions>
THEN set_flag -> beatdown:0;
THEN change_sprite -> key:aeternum;
</exitActions>
</exitActions>
<modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>200.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>150.0</amount>
</modifiers>
<modifiers>
<type>RepeatAttackChance</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>30.0</amount>
</modifiers>
<modifiers>
<type>Range</type>
<amount>-1.0</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>-0.4</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>-0.15</amount>
</modifiers>
<modifiers>
<type>DamageReceived</type>
<amount>0.15</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>