<statusEffects>
<statusEffect>
<turns>2</turns>
<name>Aerialist</name>
<key>aerialist_status</key>
<icon>aerialist</icon>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
<modifierConversion>
<type>Flag</type>
<flag>aerialist_jump_distance</flag>
<multiplier>0.1</multiplier>
</modifierConversion>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>