reactive_maneuver.xml
<abilities>
<ability>
<name>Reactive Maneuver</name>
<key>reactive_maneuver</key>
<skill>warrapt</skill>
<icon>reactive_maneuver</icon>
<tagline>"Reaction beats action."</tagline>
<description>
Gain ⮃1 dodge⮃ for every adjacent target whenever you use a melee or ranged ability. The buff lasts
until the start of your next turn.
</description>
<type>Passive</type>
<subType>3_art_of_defence</subType>
<passiveInfo>
<triggers>
<triggers>
KEY reactive_maneuver_melee_1;
WHEN PlayerUsesAbility -> type:melee;
AND EnemiesNearby -> enemies:1, distance:1;
THEN ApplyStatusEffect -> key:«LINK:reactive_maneuver_1»;
</triggers>
<triggers>
KEY reactive_maneuver_range_1;
WHEN PlayerUsesAbility -> type:range;
AND EnemiesNearby -> enemies:1, distance:1;
THEN ApplyStatusEffect -> key:«LINK:reactive_maneuver_1»;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
<requires>combat_awareness</requires>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>