stonemaster_defense.xml
<abilities>
<ability>
<name>Stonemaster Defense</name>
<key>stonemaster_defense</key>
<skill>Unarmed</skill>
<icon>unarmed_15</icon>
<tagline>
"It was thought that when the ancient masters were defeated none of their secrets remained, but
miraculously, their legendary stance was preserved."
</tagline>
<description>
Enter Stance for 10 turns: +5 Dodge, +5% Physical Resist, ⮃+15% Stun Resist⮃, ⮃+15% Knockback Resist⮃
and ⮃+15% Wound Resist⮃.
[p]Whenever you hit an enemy, extend this stance by 1 turn.
</description>
<type>Stance</type>
<subType>2_Abilities</subType>
<abilitySoundPack>stonemaster_defence</abilitySoundPack>
<cost>20.0</cost>
<cooldown>4</cooldown>
<stanceInfo>
<turns>10</turns>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>WoundResist</type>
<amount>0.15</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY stonemaster_defense_extend_on_hit;
WHEN PlayerAttacks -> damageDealt:true;
THEN ExtendStatusEffect -> key:«LINK:stonemaster_defense», amount:1;
</triggers>
</triggers>
</stanceInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>4</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Unarmed</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>