sliding_strike.xml
<abilities>
<ability>
<name>Sliding Strike</name>
<key>sliding_strike</key>
<skill>Unarmed</skill>
<icon>unarmed_8</icon>
<tagline>"For every inch my feet gain, my hands deliver ruin."</tagline>
<description>
Slide to target an enemy up to 1 tile away and perform a strike.
[p]This attack is fast, taking only 50 time.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<cost>30.0</cost>
<cooldown>5</cooldown>
<targetInfo>
<type>Lunge</type>
<lungeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">2</params>
<params type="height">2</params>
</params>
</selectionArea>
</lungeTargeting>
<abilityUseTime>
<type>override</type>
<overrideTime>50</overrideTime>
</abilityUseTime>
<jumpEffects>
<jumpEffect>
ShowAnimation -> key:dash, from_start_position:true;
PlaySound -> key:dash;
</jumpEffect>
</jumpEffects>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>3</requiredLevel>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>MobilityEnabled</type>
</requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Unarmed</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_02</animation>
</attacks>
</attacks>
</ability>
</abilities>