sliding_strike.xml

<abilities>
  <ability>
    <name>Sliding Strike</name>
    <key>sliding_strike</key>
    <skill>Unarmed</skill>
    <icon>unarmed_8</icon>
    <tagline>"For every inch my feet gain, my hands deliver ruin."</tagline>
    <description>
      Slide to target an enemy up to 1 tile away and perform a strike.
      [p]This attack is fast, taking only 50 time.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <cost>30.0</cost>
    <cooldown>5</cooldown>
    <targetInfo>
      <type>Lunge</type>
      <lungeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">2</params>
            <params type="height">2</params>
          </params>
        </selectionArea>
      </lungeTargeting>
      <abilityUseTime>
        <type>override</type>
        <overrideTime>50</overrideTime>
      </abilityUseTime>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dash, from_start_position:true;
          PlaySound -> key:dash;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>3</requiredLevel>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>MobilityEnabled</type>
      </requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Unarmed</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_02</animation>
      </attacks>
    </attacks>
  </ability>
</abilities>