flash_step.xml
<abilities>
<ability>
<name>Flash Step</name>
<key>flash_step</key>
<skill>Unarmed</skill>
<icon>unarmed_5</icon>
<tagline>"Every step births another."</tagline>
<description>
When your momentum is ⮃5⮃ or more, gain +25 movement speed, +1 movement speed for each level of unarmed combat.
</description>
<type>passive</type>
<subType>1_Momentum</subType>
<passiveInfo>
<triggers>
<triggers>
KEY flash_step_status_1;
WHEN StatusEffectTurns -> key:momentum, turns:5;
THEN ApplyStatusEffect -> key:«LINK:flash_step_status», target:player, maximum:1;
</triggers>
<triggers>
KEY flash_step_status_1_remove;
WHEN StatusEffectTurns -> key:momentum, lessthan:5;
THEN RemoveStatusEffect -> key:«LINK:flash_step_status», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>5</requiredLevel>
<requiredPoints>1</requiredPoints>
<requiresAbility>momentum_builder</requiresAbility>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Unarmed</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<name>Flash step</name>
<key>flash_step_status</key>
<icon>unarmed_5</icon>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>25.0</amount>
</modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>1.0</amount>
<multiplier>Unarmed</multiplier>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>