flash_step.xml

<abilities>
  <ability>
    <name>Flash Step</name>
    <key>flash_step</key>
    <skill>Unarmed</skill>
    <icon>unarmed_5</icon>
    <tagline>"Every step births another."</tagline>
    <description>
      When your momentum is ⮃5⮃ or more, gain +25 movement speed, +1 movement speed for each level of unarmed combat.
    </description>
    <type>passive</type>
    <subType>1_Momentum</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY flash_step_status_1;
          WHEN StatusEffectTurns -> key:momentum, turns:5;
          THEN ApplyStatusEffect -> key:«LINK:flash_step_status», target:player, maximum:1;
        </triggers>
        <triggers>
          KEY flash_step_status_1_remove;
          WHEN StatusEffectTurns -> key:momentum, lessthan:5;
          THEN RemoveStatusEffect -> key:«LINK:flash_step_status», target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>5</requiredLevel>
        <requiredPoints>1</requiredPoints>
        <requiresAbility>momentum_builder</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Unarmed</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <name>Flash step</name>
        <key>flash_step_status</key>
        <icon>unarmed_5</icon>
        <hasTurns>false</hasTurns>
        <modifiers>
          <modifiers>
            <type>MoveSpeedBonus</type>
            <amount>25.0</amount>
          </modifiers>
          <modifiers>
            <type>MoveSpeedBonus</type>
            <amount>1.0</amount>
            <multiplier>Unarmed</multiplier>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>