fatal_strike.xml
<abilities>
<ability>
<name>Fatal Strike</name>
<key>fatal_strike</key>
<skill>Unarmed</skill>
<icon>unarmed_6</icon>
<tagline>"With the force of a thousand strikes, one final blow is delivered."</tagline>
<description>
Consumes your momentum, converting it into damage.
[p]Deal +50% damage to target opponent, +10% per stack of momentum.
[p]This ability cannot miss.
</description>
<type>Target</type>
<subType>1_Momentum</subType>
<abilitySoundPack>fatal_strike</abilitySoundPack>
<cost>40.0</cost>
<cooldown>3</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
<params type="expandStat">Range</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>4</requiredLevel>
<requiredPoints>2</requiredPoints>
<requiresAbility>momentum_builder</requiresAbility>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Unarmed</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_01</animation>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>0.1</amount>
<multiplierStatusEffect>momentum</multiplierStatusEffect>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<selfEffects>
<selfEffects>
RemoveStatusEffect -> key:«LINK:momentum»;
</selfEffects>
</selfEffects>
</attacks>
</attacks>
</ability>
</abilities>