fatal_strike.xml

<abilities>
  <ability>
    <name>Fatal Strike</name>
    <key>fatal_strike</key>
    <skill>Unarmed</skill>
    <icon>unarmed_6</icon>
    <tagline>"With the force of a thousand strikes, one final blow is delivered."</tagline>
    <description>
      Consumes your momentum, converting it into damage.
      [p]Deal +50% damage to target opponent, +10% per stack of momentum.
      [p]This ability cannot miss.
    </description>
    <type>Target</type>
    <subType>1_Momentum</subType>
    <abilitySoundPack>fatal_strike</abilitySoundPack>
    <cost>40.0</cost>
    <cooldown>3</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>4</requiredLevel>
        <requiredPoints>2</requiredPoints>
        <requiresAbility>momentum_builder</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Unarmed</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_01</animation>
        <modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>0.5</amount>
          </modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>0.1</amount>
            <multiplierStatusEffect>momentum</multiplierStatusEffect>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <selfEffects>
          <selfEffects>
            RemoveStatusEffect -> key:«LINK:momentum»;
          </selfEffects>
        </selfEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>