dash.xml

<abilities>
  <ability>
    <name>Dash</name>
    <key>dash</key>
    <skill>Unarmed</skill>
    <icon>unarmed_9</icon>
    <tagline>"Dance between lines, never cross them."</tagline>
    <description>
      Quickly dash up to 1 tile. This ability is fast, taking only 25 time.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>dash</abilitySoundPack>
    <cost>10.0</cost>
    <cooldown>4</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>false</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">1</params>
            <params type="height">1</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
        <fromCenter>true</fromCenter>
        <cycleEmpty>true</cycleEmpty>
      </aoeTargeting>
      <abilityUseTime>
        <type>override</type>
        <overrideTime>25</overrideTime>
      </abilityUseTime>
      <isJump>true</isJump>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dash, from_start_position:true, y_only_alt_animation:dustring;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>MobilityEnabled</type>
      </requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Unarmed</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>