brutal_kick_3.xml

<abilities>
  <ability>
    <clone>brutal_kick</clone>
    <key>brutal_kick_3</key>
    <description>
      Brutally kick target opponent, dealing ⮃60 damage⮃ with +100% chance to cripple.
      [p]If opponent is a human with a shield, that shield is disarmed, and falls on the ground.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <cooldown>20</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>brutal_kick_2</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_01</animation>
        <modifiers>
          <modifiers>
            <type>CrippleChance</type>
            <amount>1.0</amount>
          </modifiers>
          <modifiers>
            <type>MinimumDamage</type>
            <amount>60.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumDamage</type>
            <amount>60.0</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            DisarmEquipment -> type:shield, text:[name]'s shield is disarmed!;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>