brutal_kick_2.xml
<abilities>
<ability>
<clone>brutal_kick</clone>
<key>brutal_kick_2</key>
<description>
Brutally kick target opponent, dealing ⮃40 damage⮃ with +100% chance to cripple.
[p]If opponent is a human with a shield, that shield is disarmed, and falls on the ground.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<cooldown>25</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
<params type="expandStat">Range</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>brutal_kick</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_01</animation>
<modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>40.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>40.0</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<targetEffects>
<targetEffects>
DisarmEquipment -> type:shield, text:[name]'s shield is disarmed!
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>