brutal_kick.xml

<abilities>
  <ability>
    <name>Brutal Kick</name>
    <key>brutal_kick</key>
    <skill>Unarmed</skill>
    <icon>unarmed_18</icon>
    <tagline>"One kick, one shield-shattering blow."</tagline>
    <description>
      Brutally kick target opponent, dealing ⮃20 damage⮃ with +100% chance to cripple.
      [p]If opponent is a human with a shield, that shield is disarmed, and falls on the ground.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>fatal_strike</abilitySoundPack>
    <cost>50.0</cost>
    <cooldown>30</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>6</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Unarmed</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_01</animation>
        <modifiers>
          <modifiers>
            <type>CrippleChance</type>
            <amount>1.0</amount>
          </modifiers>
          <modifiers>
            <type>MinimumDamage</type>
            <amount>20.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumDamage</type>
            <amount>20.0</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            DisarmEquipment -> type:shield, text:[name]'s shield is disarmed!;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>