sparring_security.xml
<abilities>
<ability>
<name>Sparring Security</name>
<key>sparring_security</key>
<skill>Swords</skill>
<icon>sparring_security</icon>
<tagline>"Soon you will have no weaknesses. Until then, protect the ones you have."</tagline>
<description>
+50% crit resist and +5% parry chance when exactly 1 enemy is within 2 tiles.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.2</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY sparring_security_remove;
WHEN PlayerTurnStart;
AND EnemiesNearby -> enemies:1, distance:2, exact:true;
THEN ApplyStatusEffect -> key:«LINK:sparring_security_status», target:player;
ELSE RemoveStatusEffect -> key:«LINK:sparring_security_status», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requiresAbility>advanced_swords</requiresAbility>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Sword</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>