disarming_strikes.xml
<abilities>
<ability>
<name>Disarming Strikes</name>
<key>disarming_strikes</key>
<skill>Swords</skill>
<icon>disarming_strikes</icon>
<tagline>"What is the point of a sword, if not to disarm your opponent?"</tagline>
<description>
Whenever you hit an opponent, they lose 10 accuracy on their next attack (stacks).
[p]Whenever you crit an opponent, this bonus is doubled.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY disarming_strikes_trigger;
WHEN PlayerHits;
THEN ApplyStatusEffectToDefender -> key:«LINK:disarming_strikes_disarmed»,
textThey:becomes disarmed,
textYou:become disarmed;
</triggers>
<triggers>
KEY disarming_strikes_trigger_crit;
WHEN PlayerCrits;
THEN ApplyStatusEffectToDefender -> key:«LINK:disarming_strikes_disarmed»,
textThey:becomes disarmed (crit),
textYou:become disarmed (crit);
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>4</requiredPoints>
<requiresAbility>advanced_swords</requiresAbility>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Sword</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>1</turns>
<name>Disarmed</name>
<key>disarming_strikes_disarmed</key>
<icon>statuseffects_17</icon>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-10.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>