second_wind.xml
<abilities>
<ability>
<name>Second Wind</name>
<key>second_wind</key>
<skill>survival</skill>
<icon>second_wind</icon>
<tagline>
"When the tank is empty, still there is more. In the moment of exhaustion I am renewed with a burst of
energy."
</tagline>
<description>
For 5 turns gain +10 energy, +2 health, +20 accuracy, and +20 attack speed.
[p]Must have 20 or less energy to activate.
</description>
<type>Immediate</type>
<abilitySoundPack>buff</abilitySoundPack>
<cost>0.0</cost>
<cooldown>140</cooldown>
<immediateInfo>
<xpGain>
<skill>survival</skill>
<amount>20.0</amount>
<amountToDisplay>0.0</amountToDisplay>
</xpGain>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effects>
ApplyStatusEffect -> key:«LINK:second_wind_status», target:player;
</effects>
</effects>
</immediateInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
<requires>rapid_recovery</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>EnergyRequirement</type>
<params>
<params type="maxEnergy">20</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>5</turns>
<name>Second Wind</name>
<key>second_wind_status</key>
<icon>second_wind</icon>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>Accuracy</type>
<amount>20.0</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>OnTurnEnergyRecovery</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>20.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>