enduring_spirit.xml
<abilities>
<ability>
<name>Enduring Spirit</name>
<key>enduring_spirit</key>
<skill>survival</skill>
<icon>enduring_spirit</icon>
<tagline>"Some may call it 'cheating death.' I call it 'surviving.'"</tagline>
<description>
+50% healing efficiency when under 30 health.
</description>
<type>passive</type>
<passiveInfo>
<modifiers>
<modifiers>
<type>HealingEfficiency</type>
<amount>0.5</amount>
</modifiers>
</modifiers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requires>deep_breathing OR second_wind</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HealthRequirement</type>
<params>
<params type="maxHealth">29</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>