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Survival

Survival

Though hungry, wounded, and surrounded the survivalist perseveres. Survival offers bonuses like trap detection and increased healing.

Abilities

Icon Name Type Energy Cost Cooldown Description
Animal Companion Toggle Ability - 2

A friendly Hedgehog will follow you on your travels and bring you forest gifts.

Hedgehog will not attack other creatures, but can be attacked and has high defensive stats.

When near death he curls into a defensive ball.

Build Fire Activated Ability - - "I can't control the wind, but I can control the fire."

Build a campfire, allowing you cook anywhere.

Building a campfire consumes 1 wood. Campfires cannot be placed next to an occupied tile.

Camping Passive - - Gain the ability to craft campsite kits.
Careful Footing Passive - - In the words of Eldas the Adventurer, "Tis better to avoid the trap altogether."
+25% trap avoidance (chance to not trigger a trap when stepped on).
Chemical Instinct Passive - - "I've always had a keen sense for these things. Something about the way the colors swirl together just makes sense to me."
Automatically identify common potions, including basic health and energy potions.
Deep Breathing Passive - - "I have learned to see my energy is a resource. Every moment of rest must be used to fullest."
Waiting a turn grants an additional +2 energy.
Efficient Forager Passive - -

Receive increased loot from outdoor harvestable sources.

Includes: berry bushes, bird nests, rocks, beehives, and cacti.

Enduring Spirit Passive - - "Some may call it 'cheating death.' I call it 'surviving.'"
+50% healing efficiency when under 30 health.
Hardy Metabolism Passive - - "Sustained by the land."
Each survival level reduces hunger rate by 2%.
Living off the Land Passive - - "The forest provides for those who know where to look."
All raw foods last 3 turn longer.
Natural Immunity Passive - -

Eating raw foods no longer causes poisoning.

Applies to: raw egg, raw meat, mole meat, and rotten food.

Primitive Arrowcraft Passive - - Gain the ability to craft wooden arrows and twiggy bolts.
Rapid Recovery Passive - - "The body knows how to heal itself... given the chance."
Bleed and Poison wounds have 50% increased chance to heal naturally.
Second Wind Activated Ability - 140 "When the tank is empty, still there is more. In the moment of exhaustion I am renewed with a burst of energy."

For 5 turns gain +10 energy, +2 health, +20 accuracy, and +20 attack speed.

Must have 20 or less energy to activate.

Slip Away Passive - -

Makes escaping from dungeons or map tiles easier by reducing the escape prevention range of nearby monsters.

While outside, Slip Away reduces escape prevention by 2. In dungeons, both monster escape prevention range is doubled along with this bonus.

Speedy Escape Activated Ability 5 40 "Where'd he go?"

For 8 turns gain 40 movement speed and 10 dodge.

Reduces your damage by 50% and drains energy by 15 per turn.

Survivor's Resilience Passive - - Increase energy gain from all sources by 10%.
Trap Sense Passive - - "With proper scanning techniques and use of my peripheral vision, the ability to detect even the most hidden traps has become second nature."
Spot traps from +1 tile away.