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Survival

Survival

Though hungry, wounded, and surrounded the survivalist perseveres. Survival offers bonuses like trap detection and increased healing.

Abilities

Icon Name Type Energy Cost Cooldown Description
Animal Companion Toggle Ability - 2

A friendly hedgehog will follow you on your travels and bring you forest gifts.

The hedgehog will not attack other creatures, but can be attacked and has high defensive stats.

When near death he curls into a defensive ball.

Build Fire Activated Ability - - "I can't control the wind, but I can control the fire."

Build a campfire, allowing you to cook anywhere.

Building a campfire consumes 1 wood. The campfire is built on the tile south of you, and can't be built if 2 or more tiles around it are blocked.

Camping Passive - - Gain the ability to craft campsite kits.
Careful Footing Passive - - In the words of Eldas the Adventurer, "'Tis better to avoid the trap altogether."

+25% Trap Avoidance

Trap Avoidance: the chance to not set off a trap you step on.

Chemical Instinct Passive - - "I've always had a keen sense for these things. Something about the way the colors swirl together just makes sense to me."
Automatically identify common potions, including basic health and energy potions.
Deep Breathing Passive - - "I have learned to see my energy is a resource. Every moment of rest must be used to the fullest."
When you use the 'Wait a Turn' action, gain an additional 2 Energy.
Efficient Forager Passive - -

Receive increased loot from outdoor harvestable sources.

Includes: berry bushes, bird nests, rocks, and cacti.

Enduring Spirit Passive - - "Some may call it 'cheating death.' I call it 'surviving.'"
+50% Healing Efficiency while below 30 Health
Hardy Metabolism Passive - - "Sustained by the land."

For each Survival level, gain +2% Hunger Avoidance.

Hunger Avoidance: reduces the rate you get hungry.

Living off the Land Passive - - "The forest provides for those who know where to look."
All raw foods last 3 turns longer.
Natural Immunity Passive - -

Eating raw foods no longer causes poisoning.

Applies to: raw egg, raw meat, mole meat, rotten food, and zombie flesh.

Primitive Arrowcraft Passive - - Gain the ability to craft wooden arrows and twiggy bolts.
Rapid Recovery Passive - - "The body knows how to heal itself... given the chance."
Bleed and Poison wounds have 50% increased chance to heal naturally.
Second Wind Activated Ability - 140 "When the tank is empty, still there is more. In the moment of exhaustion I am renewed with a burst of energy."

For 5 turns, gain +10 Energy Recovery, +2 Health Recovery, +20 Accuracy and +20 Attack Speed.

Requires 20 or less Energy.

Slip Away Passive - -

Makes escaping from dungeons or map tiles easier by reducing the escape prevention range of nearby monsters.

You cannot leave a map tile or dungeon while a monster is within its escape prevention range of you. Slip Away shrinks that range by 2 tiles outside.

In dungeons, monsters' escape prevention range is doubled, and so is this bonus: 4 tiles.

Speedy Escape Activated Ability 5 40 "Where'd he go?"
For 8 turns, gain +40 Movement Speed and +10 Dodge but -50% Damage and -15 Energy Recovery.
Survivor's Resilience Passive - -

+10% Energy Recovery Efficiency

Energy Recovery Efficiency: increases the Energy you gain from all sources.

Trap Sense Passive - - "With proper scanning techniques and use of my peripheral vision, the ability to detect even the most hidden traps has become second nature."
+1 Trap Detection, spotting traps 1 tile further away