leisurely_gait.xml
<abilities>
<ability>
<name>Leisurely Gait</name>
<key>leisurely_gait</key>
<skill>Staffs</skill>
<icon>leisurely_gait</icon>
<tagline>"They say he walks days without tiring, and still a smile on his face."</tagline>
<description>
Waiting a turn grants an additional +3 energy.
[p]Reduce movement energy cost by 2 while wielding a staff.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<modifiers>
<modifiers>
<type>MovementCost</type>
<amount>-2.0</amount>
</modifiers>
<modifiers>
<type>OnTurnWaitEnergyRecovery</type>
<amount>3.0</amount>
</modifiers>
</modifiers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Staff</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>