The primary weapon of magic users and old people. Excelling at energy conservation and keeping distance from foes, staffs range in quality from a simple walking stick to magically enchanted artifacts of immense power.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
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Applied Leverage | Upgrade | - | - | While Low Grip is active, your melee attacks against enemies 2 or more tiles away gain +25% Crit Chance. |
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Catching Breath | Passive | - | - |
Whenever you use Movement Advantage to step into a tile with no adjacent enemies, gain 12 Energy. This can be triggered even if Low Grip is not active. |
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Clutch Defense | Passive | - | - |
Whenever you use a Staffs ability, if your Health is 50% or lower, gain 6 Shield. At Staffs level 20, the Shield increases to 8. At Staffs level 30, the Shield increases to 10. |
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Everflowing Motion | Passive | - | - |
+10% Repeat Attack Chance Whenever an attack hits 2 or more targets, or the same target 2 or more times, your abilities cost 25% less Energy on your next turn. |
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Fluid Technique | Passive | - | - |
+40% Multistrike with staffs Multistrike: the percent of damage dealt to another random enemy adjacent to you. |
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Hold Firm | Stance Ability | 45 | 4 |
"Space your hands apart, weight on your back foot. Perfect, just like that." Enter Stance for 9 turns: +3 Protection and +30% Knockback Chance. Whenever you knock back an enemy, extend this stance by 1 turn. |
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Leisurely Gait | Passive | - | - |
"They say he walks days without tiring, and still a smile on his face." When you use the 'Wait a Turn' action, gain an additional 3 Energy. +2 Movement Energy Gain |
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Lethal Precision | Upgrade | - | - | Stick in the Eye gains +100% Crit Damage. |
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Low Grip | Toggle Ability | - | 3 |
"You think yourself safe from my staff? Think again!" Shift the grasp on your staff down to one end, increasing reach but reducing speed. +1 Attack Range -20 Attack Speed Whenever you attack, +40% chance to gain Movement Advantage on your next turn. Movement Advantage grants a free tile of movement. |
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Moment of Clarity | Upgrade | - | - |
When you use Supreme Focus, remove all combat debuffs from you. Combat debuffs include all negative physical, mental and magical status effects. Does not include environmental status effects or wounds. |
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Rooting Push | Upgrade | - | - | Enemies you knock back while Hold Firm is active are also Immobilized for 2 turns. |
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Singled Out | Upgrade | - | - | If only 1 creature is in range, Spinning Sweep gains +100% Knockback Chance. |
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Spinning Sweep | Target Ability | 50 | 10 |
"Step back foul creatures and feel the wind of my staff!" Sweep your staff at all creatures within your Attack Range with +45% Knockback Chance and +1 Knockback Magnitude but -50% Damage. |
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Staff Discipline | Passive | - | - |
For each Staffs level: +1% Damage with staffs +1 Staff Mastery, enabling you to wield higher-level staffs effectively Your Staff Mastery: 0 |
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Staff Precision | Passive | - | - |
A steady hand, a clear head, and the will to make each strike true. +3 Accuracy with staffs |
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Staff Swiftness | Passive | - | - |
What nature has made stiff and obstinate, you shall reanimate. +5 Attack Speed with staffs |
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Stick in the Eye | Target Ability | 30 | 8 |
It was all fun and games until now. Jab your staff directly into the target's face region with +75% Stun Chance and +25% Crit Chance. |
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Supreme Focus | Activated Ability | - | 20 |
Immediately become Stunned for 2 turns to enter a state of heightened focus for 6 turns. While focused, gain +20 Energy Recovery. Whenever you are hit, the focus loses 2 turns. |
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Undivided Attention | Upgrade | - | - | If only 1 enemy is within 2 tiles, Stick in the Eye is twice as fast. |
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Vault Kick | Target Ability | 35 | 7 |
"It's amazing to watch, as long as you're not standing in front." Vault forward 1 tile on your staff, feet first, delivering a kick with -30% Damage. The force of the kick has +100% Knockback Chance and knocks the target back 2 tiles. |