mark_prey_3.xml

<abilities>
  <ability>
    <clone>mark_prey</clone>
    <key>mark_prey_3</key>
    <description>
      Mark target within 10 tiles. The target gets ⮃-35 Dodge⮃ and ⮃+35% Damage Received⮃ for 6 turns.
    </description>
    <cost>15.0</cost>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>mark_prey_2</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_markprey</animation>
        <debuffs>
          <debuffs>
            <turns>6</turns>
            <name>Marked</name>
            <key>marked_3</key>
            <icon>ranged_1</icon>
            <resistedBy>MentalWarding</resistedBy>
            <modifiers>
              <modifiers>
                <type>Dodge</type>
                <amount>-35.0</amount>
              </modifiers>
              <modifiers>
                <type>DamageReceived</type>
                <amount>0.35</amount>
              </modifiers>
            </modifiers>
          </debuffs>
        </debuffs>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonPhysical</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>DoesNotAggro</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>

            IF HasStatusEffect -> key:marked_3;
            THEN RemoveStatusEffect -> keys:marked_1\,marked_2;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>