mark_prey_3.xml
<abilities>
<ability>
<clone>mark_prey</clone>
<key>mark_prey_3</key>
<description>
Mark target within 10 tiles. The target gets ⮃-35 Dodge⮃ and ⮃+35% Damage Received⮃ for 6 turns.
</description>
<cost>15.0</cost>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>mark_prey_2</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<animation>spell_markprey</animation>
<debuffs>
<debuffs>
<turns>6</turns>
<name>Marked</name>
<key>marked_3</key>
<icon>ranged_1</icon>
<resistedBy>MentalWarding</resistedBy>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>-35.0</amount>
</modifiers>
<modifiers>
<type>DamageReceived</type>
<amount>0.35</amount>
</modifiers>
</modifiers>
</debuffs>
</debuffs>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonPhysical</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>DoesNotAggro</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<targetEffects>
<targetEffects>
IF HasStatusEffect -> key:marked_3;
THEN RemoveStatusEffect -> keys:marked_1\,marked_2;
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>