line_of_fire4.xml
<abilities>
<ability>
<clone>line_of_fire</clone>
<key>line_of_fire4</key>
<description>
Light a line of tiles on fire, extending up to 6 tiles from your position.
Targets in the path take ⮃14⮃ fire damage and have a ⮃65%⮃ chance to be ignited.
[p]The fires persist, dealing damage each turn to entities standing on them.
</description>
<cooldown>11</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>line_of_fire3</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>14.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>14.0</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
THEN ShowAnimation -> key:fire_pop;
</tileEffects>
</tileEffects>
<targetEffects>
<targetEffects>
IF roll -> odds:0.65;
THEN ApplyStatusEffect -> key:«LINK:ignited»;
THEN OverheadText -> text:Ignited;
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>