ignite.xml
<abilities>
<ability>
<name>Ignite</name>
<key>ignite</key>
<skill>pyromancy</skill>
<icon>ignite</icon>
<description>
Ignite target within 3 tiles, lighting them on fire and dealing 3-5 fire damage per turn for 5 turns.
[p]If the target is already ignited, deal ⮃10 fire⮃ damage.
[p]The tile they are standing on is also lit.
</description>
<type>Target</type>
<abilitySoundPack>ignite</abilitySoundPack>
<cost>35.0</cost>
<cooldown>5</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">3</params>
<params type="height">3</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:afterburst, text:Light surrounding tiles on fire.}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">TyrosAttunement</params>
<params type="amount">1</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>10.0</amount>
</modifiers>
</modifiers>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:ignited</params>
</params>
</requirements>
</requirements>
</perTargetModifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
THEN ShowAnimation -> key:fire_pop;
</tileEffects>
<tileEffects>
IF PlayerHasAbility -> key:afterburst;
AND HasStat -> key:TyrosAttunement, amount:2, target:player;
THEN PlaceFire -> farOdds:1.0, fireSize:small, size:1.5, sizeIncreaseStat:FireSizeIncrease;
</tileEffects>
</tileEffects>
<targetEffects>
<targetEffects>
THEN ApplyStatusEffect -> key:«LINK:ignited», refresh:true;
THEN OverheadText -> text:Ignited;
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>