fire_ball5.xml
<abilities>
<ability>
<clone>fire_ball</clone>
<key>fire_ball5</key>
<description>
Send a ball of fire up to 5 tiles away, explodes in a 3x3 area.
[p]Deals ⮃20 fire damage⮃ to all targets in area.
[p]Deals an additional ⮃20 fire damage⮃ to ignited targets.
</description>
<cooldown>6</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>fire_ball4</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>20.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>20.0</amount>
</modifiers>
</modifiers>
</perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>20.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>20.0</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
THEN ShowAnimation -> key:fire_pop;
</tileEffects>
</tileEffects>
</attacks>
</attacks>
</ability>
</abilities>