fire_ball4.xml
<abilities>
<ability>
<clone>fire_ball</clone>
<key>fire_ball4</key>
<description>
Send a ball of fire at a tile within 5 tiles. It explodes in a 3x3 area, dealing ⮃18 Fire Damage⮃ to all
creatures in it and leaving fire on every tile.
[p]Ignited creatures take an additional ⮃18 Fire Damage⮃.
</description>
<cooldown>7</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>fire_ball3</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>18.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>18.0</amount>
</modifiers>
</modifiers>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:ignited</params>
</params>
</requirements>
</requirements>
</perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>18.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>18.0</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
THEN ShowAnimation -> key:fire_pop;
</tileEffects>
</tileEffects>
</attacks>
</attacks>
</ability>
</abilities>