fire_ball.xml
<abilities>
<ability>
<name>Fire Ball</name>
<key>fire_ball</key>
<skill>pyromancy</skill>
<icon>fire_ball</icon>
<description>
Send a ball of fire up to 5 tiles away, explodes in a 3x3 area.
[p]Deals ⮃12 fire damage⮃ to all targets in area.
[p]Deals an additional ⮃12 fire damage⮃ to ignited targets.
</description>
<type>Target</type>
<abilitySoundPack>fire_ball</abilitySoundPack>
<cost>45.0</cost>
<cooldown>10</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">5</params>
<params type="height">5</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">1</params>
<params type="height">1</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
<requires>combustion</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">TyrosAttunement</params>
<params type="amount">2</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>12.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>12.0</amount>
</modifiers>
</modifiers>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:ignited</params>
</params>
</requirements>
</requirements>
</perTargetModifiers>
<modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>12.0</amount>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>12.0</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
THEN ShowAnimation -> key:fire_pop;
</tileEffects>
</tileEffects>
</attacks>
</attacks>
</ability>
</abilities>