toxic_plume.xml
<abilities>
<ability>
<hideHitSplash>true</hideHitSplash>
<name>Toxic Plume</name>
<key>toxic_plume</key>
<skill>nature_magic</skill>
<icon>naturemagic_8</icon>
<tagline>"In the heart of the forest, toxic secrets lie."</tagline>
<description>
Create a poison explosion in a 3x3 area up to ⮃4 tiles⮃ away, applying a poison wound to each target
in the area.
</description>
<type>Target</type>
<subType>1_Abilities</subType>
<abilitySoundPack>spell_poison</abilitySoundPack>
<cost>40.0</cost>
<cooldown>8</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>true</allowPlayer>
</allowTargets>
<params>
<params type="width">4</params>
<params type="height">4</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>true</allowPlayer>
</allowTargets>
<params>
<params type="width">1</params>
<params type="height">1</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>12</requiredLevel>
<requiredPoints>3</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">EnaliaAttunement</params>
<params type="amount">3</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>poisoncloud</animation>
<singleAnimation>true</singleAnimation>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonPhysical</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<targetEffects>
<targetEffects>
ApplyPoison
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>