surge_of_replenishment.xml
<abilities>
<ability>
<hideHitSplash>true</hideHitSplash>
<isFriendly>true</isFriendly>
<name>Surge of Replenishment</name>
<key>surge_of_replenishment</key>
<skill>nature_magic</skill>
<icon>naturemagic_7</icon>
<tagline>"Life or death - I will anchor them in the former."</tagline>
<description>
You and all units within 3 tiles of you gain Surging Heal status effect.
[p]Surging Heal grants ⮃+3 health⮃, and +25% healing efficiency for 8 turns.
</description>
<type>Target</type>
<subType>1_Abilities</subType>
<abilitySoundPack>spell_heal</abilitySoundPack>
<cost>55.0</cost>
<cooldown>30</cooldown>
<targetInfo>
<type>AutoSelf</type>
<autoSelfTargeting>
<targetArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>true</allowPlayer>
</allowTargets>
<params>
<params type="width">3</params>
<params type="height">3</params>
</params>
</targetArea>
</autoSelfTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effect>
ApplyStatusEffect -> key:«LINK:surge_of_replenishment_status_1», target:player;
</effect>
</effects>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>7</requiredLevel>
<requiredPoints>3</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">EnaliaAttunement</params>
<params type="amount">2</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>healing</animation>
<debuffs>
<debuffs>
<turns>8</turns>
<name>Surge of Replenishment</name>
<key>surge_of_replenishment_1</key>
<modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>3.0</amount>
</modifiers>
<modifiers>
<type>HealingEfficiency</type>
<amount>0.25</amount>
</modifiers>
</modifiers>
</debuffs>
</debuffs>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonAggressive</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonPhysical</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
</attacks>
</attacks>
</ability>
</abilities>