natures_grasp_2.xml
<abilities>
<ability>
<clone>natures_grasp</clone>
<key>natures_grasp_2</key>
<description>
Bind target within 5 tiles, preventing them from moving for ⮃4 turns⮃.
[p]Nature's Grasp is enhanced by nearby Bramble bushes, inflicting an additional 3 true damage per
adjacent bush.
</description>
<cooldown>7</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>natures_grasp</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<animation>spell_bind</animation>
<debuffs>
<debuffs>
<turns>4</turns>
<name>Bind</name>
<key>bind_2</key>
<resistedBy>MagicWarding</resistedBy>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MobilityDisabled</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</debuffs>
</debuffs>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonPhysical</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<targetEffects>
<targetEffects>
THEN CountAdjacentBrambles -> global_flag:bramble_count;
THEN ModifyGlobalFlag -> global_flag:bramble_count, operation:multiply, amount:3;
THEN DealTrueDamage -> use_global_flag:bramble_count,
message:[format\:player]You[format\:normal] deal an additional
[color\:white\,font\:damage]{damage} true[format\:normal] damage
(bramble bushes);
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>