call_to_nature.xml
<abilities>
<ability>
<hideHitSplash>true</hideHitSplash>
<name>Call to Nature</name>
<key>call_to_nature</key>
<skill>nature_magic</skill>
<icon>naturemagic_4</icon>
<tagline>"With a whispered plea, awaken the slumbering guardians hidden within the soil."</tagline>
<description>
Call to nature for help, and it answers by growing a Plant Sprout nearby.
[p]Plant Sprout: 25 Health, 4-9 Damage, 35% Poison Chance, Vine Whip up to 3 tiles away. Rooted in
place. Disappears after 30 turns.
</description>
<type>Immediate</type>
<subType>2_Summoning</subType>
<abilitySoundPack>spell_summon</abilitySoundPack>
<cost>50.0</cost>
<cooldown>3</cooldown>
<immediateInfo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effects>
WITH ExitOnEffectFail;
THEN PlayerSummonMonster -> key:plant_sprout;
</effects>
</effects>
</immediateInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>3</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">EnaliaAttunement</params>
<params type="amount">1</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>