fortifying_care.xml
<abilities>
<ability>
<name>Fortifying Care</name>
<key>fortifying_care</key>
<skill>medicine</skill>
<icon>fortifying_care</icon>
<description>
Whenever a wound is cured using medicine, gain +10% wound resist and +10% mental warding for 12 turns.
[p]Mental warding is the percent chance to negate incoming mental-based negative status effects.
[p]Does not stack.
</description>
<type>passive</type>
<passiveInfo>
<triggers>
<triggers>
KEY fortifying_care_mental_warding;
WHEN PlayerHealsWound;
THEN ApplyStatusEffect -> key:«LINK:fortifying_care_status_1», refresh:true;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>0</requiredLevel>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>